CUSA/06860

Torment: Tides of Numenera - Trophies


Trophy Overview

1

Platinum

1

Gold

8

Silver

43

Bronze

Total: 53 Trophies | Points: 1275

Jump to Group
  • Base Game
    53 Trophies • 1275 Points
    1 Platinum 1 Gold 8 Silver 43 Bronze
  • The Last Castoff
    Platinum The Last Castoff

    Unlocked all trophies!

    Order: 1
  • Legacy
    Gold Legacy

    Completed the game.

    Order: 10
  • Not Dead Yet
    Silver Not Dead Yet

    Escaped the Sorrow... for now.

    Order: 2
  • A City Carved in Stone
    Silver A City Carved in Stone

    Reached Sagus Cliffs.

    Order: 3
  • Live Another Life
    Silver Live Another Life

    Completed a Mere.

    Order: 4
  • Monuments to the Past
    Silver Monuments to the Past

    Reached the Valley of Dead Heroes.

    Order: 5
  • Sanctuary
    Silver Sanctuary

    Found Miel Avest.

    Order: 6
  • Belly of the Beast
    Silver Belly of the Beast

    Reached the Bloom.

    Order: 7
  • Crystalline Vista
    Silver Crystalline Vista

    Reached the Ascension.

    Order: 8
  • Castoff's Fate
    Silver Castoff's Fate

    Activated the Resonance Chamber.

    Order: 9
  • Terminal Velocity
    Bronze Terminal Velocity

    Ended your life before it truly began.

    Order: 11
  • For Knowledge?
    Bronze For Knowledge?

    Slew the Nychthemeron.

    Order: 12
  • Free Minds
    Bronze Free Minds

    Defeated the Adversary.

    Order: 13
  • Just a Taste
    Bronze Just a Taste

    Became the main course in a Dendra O'hur feast.

    Order: 14
  • A New Home
    Bronze A New Home

    Learn the truth of where Jherem came from.

    Order: 15
  • This is MY Cult
    Bronze This is MY Cult

    Convince the Cult in Sagus Cliffs that you're the Changing God.

    Order: 16
  • Always in Touch
    Bronze Always in Touch

    Found the Hall of Relics.

    Order: 17
  • Foremen Don't Forget
    Bronze Foremen Don't Forget

    Discovered Min of Tan Liang's embarrassing secret.

    Order: 18
  • I Clank When I Walk
    Bronze I Clank When I Walk

    Equipped every one of Jernaugh's upgrades.

    Order: 19
  • Accidental Savior
    Bronze Accidental Savior

    Rescued the Memorialists in the Valley of Dead Heroes by failing to find them.

    Order: 20
  • Knowlege Seeker
    Bronze Knowlege Seeker

    Undertook Tantalum's quest to explore the tombs of the Necropolis.

    Order: 21
  • Valley's Hero
    Bronze Valley's Hero

    Freed the Valley from the Children of the Endless Gate.

    Order: 22
  • Rising Phoenix
    Bronze Rising Phoenix

    Helped Phoenix find the answer he seeks.

    Order: 23
  • Transdimensional Midwife
    Bronze Transdimensional Midwife

    Brought a new minnim pair to life.

    Order: 24
  • Peace Bringer
    Bronze Peace Bringer

    Brought peace to Choi's spirit.

    Order: 25
  • Memovira
    Bronze Memovira

    Became the new Memovira.

    Order: 26
  • Private Property
    Bronze Private Property

    Purchased a slave.

    Order: 27
  • Homeworld Bound
    Bronze Homeworld Bound

    Returned the lascars to their home.

    Order: 28
  • Ill-gotten Gains
    Bronze Ill-gotten Gains

    Found the murdens' treasure room

    Order: 29
  • War Machine
    Bronze War Machine

    Defeated Waits-for-Prey in combat.

    Order: 30
  • Death Wish
    Bronze Death Wish

    Died by drinking too much Bloom juice.

    Order: 31
  • Inside Man
    Bronze Inside Man

    Coty betrayed the First on your behalf.

    Order: 32
  • A God in Human Skin
    Bronze A God in Human Skin

    Became The Changing God.

    Order: 33
  • Priest Restored
    Bronze Priest Restored

    Aligern found his friends and family.

    Order: 34
  • Keep Your Friends Close
    Bronze Keep Your Friends Close

    Made Aligern believe that you're the Changing God... and earned his love anyway.

    Order: 35
  • All Too Human
    Bronze All Too Human

    Callistege became fully human again.

    Order: 36
  • Ascended
    Bronze Ascended

    Translated Callistege's consciousness into the datasphere.

    Order: 37
  • The Dying Light
    Bronze The Dying Light

    Powered up Erritis' nanites.

    Order: 38
  • Back to the Farm
    Bronze Back to the Farm

    Freed Erritis from the Audience.

    Order: 39
  • Love Restored
    Bronze Love Restored

    Helped Tybir make peace with Auvigne.

    Order: 40
  • Buckle Down
    Bronze Buckle Down

    Tybir made a dangerous deal with Tol Maguur.

    Order: 41
  • Dangerous Ideals
    Bronze Dangerous Ideals

    Matkina turned away from her isolation.

    Order: 42
  • Successor
    Bronze Successor

    Matkina became the new Memovira.

    Order: 43
  • Going Home
    Bronze Going Home

    Rhin returned to her true home.

    Order: 44
  • A New Family
    Bronze A New Family

    Rhin stayed with the Last Castoff.

    Order: 45
  • It's For the Best
    Bronze It's For the Best

    Rhin found a new family through the House of Empty Time.

    Order: 46
  • Mere Explorer
    Bronze Mere Explorer

    Found all Merecasters.

    Order: 47
  • Overload
    Bronze Overload

    Acquired one too many cyphers.

    Order: 48
  • A New Beginning
    Bronze A New Beginning

    Woke up in the Calm after dying.

    Order: 49
  • Hall of Memories
    Bronze Hall of Memories

    Unlocked all elements in the Calm.

    Order: 50
  • Limits of Human Capacity
    Bronze Limits of Human Capacity

    Reached maximum character level.

    Order: 51
  • Beloved
    Bronze Beloved

    The entire party loves the Last Castoff.

    Order: 52
  • Despised
    Bronze Despised

    The entire party dislikes the Last Castoff.

    Order: 53