CUSA/05545

Syberia 3 - Trophies


Trophy Overview

1

Platinum

3

Gold

15

Silver

22

Bronze

Total: 41 Trophies | Points: 1350

Jump to Group
  • Base Game
    41 Trophies • 1350 Points
    1 Platinum 3 Gold 15 Silver 22 Bronze
  • Platinum adventurer
    Platinum Platinum adventurer

    Unlock all of the trophies in Syberia 3.

    Order: 1
  • What counts is not the destination…
    Gold What counts is not the destination…

    You helped the Youkols get to safety, at the risk of a far darker future for yourself…

    Order: 16
  • I am legend
    Gold I am legend

    See beneath the surface to convince a survivor to help you.

    Order: 20
  • Ice breaker
    Gold Ice breaker

    When solving a puzzle, start the mechanism you're asked to without stalling a single time.

    Order: 39
  • No time to lose!
    Silver No time to lose!

    You fled the clinic and saved the tribe from great peril.

    Order: 4
  • The castle
    Silver The castle

    You've reached Valsembor despite your pursuer… and the red tape!

    Order: 5
  • Mechanical awakening
    Silver Mechanical awakening

    Your efforts have restored a mechanical masterpiece to working order.

    Order: 7
  • The big good-bye
    Silver The big good-bye

    You enabled the Youkol migration to set off again.

    Order: 10
  • XZ2000… 2.0
    Silver XZ2000… 2.0

    You brought a friend back to life.

    Order: 12
  • The community of the ostrich
    Silver The community of the ostrich

    Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.

    Order: 13
  • One flew over the nut-job's nest
    Silver One flew over the nut-job's nest

    Pass your medical visit.

    Order: 17
  • Crime and punishment
    Silver Crime and punishment

    On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.

    Order: 18
  • Lobbyist
    Silver Lobbyist

    Get your old reflexes back to make an elected official give in.

    Order: 19
  • Cassandra
    Silver Cassandra

    Prove to the clinic staff that you're right despite everything.

    Order: 23
  • The scriptwriter's nightmare
    Silver The scriptwriter's nightmare

    While exploring, perform 10 optional actions that influence your progress.

    Order: 26
  • A little tenderness, maybe...?
    Silver A little tenderness, maybe...?

    Tell one of your traveling companions how much you like them three times.

    Order: 28
  • Martingale
    Silver Martingale

    During a discussion, use an irrefutable argument that you obtained by exploring.

    Order: 31
  • Raiders of the lost temple
    Silver Raiders of the lost temple

    When solving a puzzle, open the doors to a ruin with fewer than 20 moves.

    Order: 40
  • Mobile communication
    Silver Mobile communication

    When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.

    Order: 41
  • This sure ain't kansas
    Bronze This sure ain't kansas

    You came round in a really strange institution…

    Order: 2
  • Respect for protocol
    Bronze Respect for protocol

    You managed to leave the clinic's psychiatric ward.

    Order: 3
  • Steiner family
    Bronze Steiner family

    You and the Youkols can count on new allies in Valsembor.

    Order: 6
  • 20,000 leagues under the lake
    Bronze 20,000 leagues under the lake

    You took the plunge for the good of the migration…

    Order: 8
  • Colonel, are you receiving me, over?
    Bronze Colonel, are you receiving me, over?

    You showed the soldiers that cunning is always better than force.

    Order: 9
  • We're going to need a bigger boat
    Bronze We're going to need a bigger boat

    The redemption of a great sailor saved you from a legendary assailant.

    Order: 11
  • I is somebody else
    Bronze I is somebody else

    Admit it: you didn't see that one coming…

    Order: 14
  • O spirits, are you there?
    Bronze O spirits, are you there?

    The spirits have given you their blessing… and quite a trip!

    Order: 15
  • The Valsembor horror
    Bronze The Valsembor horror

    Listen to two people tell you the story of a local legend.

    Order: 21
  • Valsemborgate
    Bronze Valsemborgate

    Find out about the region's dark past.

    Order: 22
  • Tripping
    Bronze Tripping

    Receive an old friend's congratulations by helping him before he asks you to.

    Order: 24
  • Anything goes
    Bronze Anything goes

    You set off a strange migratory mechanism without being asked to do a thing…

    Order: 25
  • Grumpy old...
    Bronze Grumpy old...

    Get rebuffed three times by the same character.

    Order: 27
  • You call that cheating...?
    Bronze You call that cheating...?

    Find 15 points on interest in items in your inventory.

    Order: 29
  • Time to collect your thoughts
    Bronze Time to collect your thoughts

    Think twice before speaking.

    Order: 30
  • Friends for life
    Bronze Friends for life

    Become friends with two of the clinics old hands.

    Order: 32
  • Tables turned
    Bronze Tables turned

    Admit you like it…

    Order: 33
  • Brave… in good time!
    Bronze Brave… in good time!

    Receive an elected official's moral support.

    Order: 34
  • Available brainwidth
    Bronze Available brainwidth

    You've preserved an ally's cultural integrity…

    Order: 35
  • Ironic, ain't it?
    Bronze Ironic, ain't it?

    Admit you've wanted to ever since you left Valadilène…

    Order: 36
  • A word to the wise…
    Bronze A word to the wise…

    When solving a puzzle, find what's needed the first time around.

    Order: 37
  • Master locksmith
    Bronze Master locksmith

    When solving a puzzle, make a perfect duplicate on the first try.

    Order: 38